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Gamers about Gamers Psychology

09 Dec 2016

Psychologist Dr. Doping tells about the positive effects of gaming activities, latent gamers the choice and people the attitude towards them. What cognitive abilities must have a gamer? What are the negative effects of lead's activity? What are the prospects of research in this area?

At the end of the XX century there was a strange situation when a large number of people appeared who are old enough and often in adulthood, continue to play in those games that they played as children and adolescents. It is a strange situation, and apparently has few analogues to what was in the previous period. Gamers cause severe confusion among those who are not playing - their parents, teachers, employers, wives or husbands. Gamers blame, put forward as objections to their hobbies economic, legal, and always psychological reasons.

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Gamers are aware that there is a negative psychological and medical consequences of their activities, but at the same time they know that there is a positive side - self-confidence, critical thinking, the ability to control the situation. Is that so bad? These to some extent make the choice. And those for whom there is only a factor of the negative effects may have long departed from the active gaming.

Gamers have something to counter the words of those who object to their hobbies. Field of knowledge about what gamers think about the psychological side of their activities is not exhausted. It can and should continue, because every 3-4 years dramatically changed the structure of game activity - there are new games, new hobbies, and it should continue. Wonder what a gamer ignores warnings older or younger can not be the same. One might think that they have made some implicit choice in favor of gaming.


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